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title - water
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image - shader detail
286 ice
1.0
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Jamie Nazaroff
16k
single layer shader
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This is a shader designed to simulate the way Ice naturally develops outdoors. To get the best results, the fog
channel is turned on. This has a downfall though, as the fog channel in C4D is not volumetric and thus, won't produce a
shadow. The fog channel must be turned off in order to achieve a shadow.