|
|
|
|
A single layer shader that gets its complexity from the different textures in the various shader channels. Displacement is also made use of. This shader was used in a commercial shot for a spirit company . For that shot the colour was shifted slightly to green - but the colour part can be removed altogether. Attention needs to be paid to the surface you place this shader onto. A subdivided and slightly distorted surface seems to be best - dont expect melt in your mouth ice cubes without a little extra work. |
|
|
|