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298 soften
1.0
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Christoph Fuchs
210k
single layered shader
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The technique: First create a transfer object with suitable texture and size (to consider the adjustment of the texture is on the Z-axis) The object which can be dressed must be an polygonobject . With the Plugin " njhair2.cof " of Mikael Sterner can be place now the transfer object on each surface of the object. The Z-axis is toward the normal of each surface. At the end still briefly " Randomise Active object Group" with
suitable values (e.g.: H=3D10, P=3D10, B=3D90 for the torus) and finished is= the" soften object ".