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title - sky
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image - shader detail
119 v haze
1.5 alpha
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David Farmer
150k
procedural shader
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This is an Alpha release - please report any bugs to David - use email button above .

The shadow option on this preview is off (pt)
Place your cursor over the preview image to turn the volumetric shadows on
(note: the shadow option has a significant impact on render times)

Volumetric Fog - Field Parameters

haze_Color
This colorizes the fog
( Try to keep at least one value above 0.75 )

haze_Opacity
This value is multiplied times the result of the sampled volume

haze_Density
This is multiplied times each sample along the ray
(Preview 0.05, Render 0.005 or less )

haze_SampleStep
The distance between samples along the ray
(Preview 50, Render 5 or less )

haze_Scale
The scale in percentage of the Turbulence function
(good start value 100%)

haze_Octaves
Number of Octaves in the Turbulence function
(Try 3 or 4 Octaves)

translation_Vector
Origin Offset for Volume Function

scale_Vector
Scale value for Volume Function
(good start value 100%)

delta_Vector
How much the Volume Function Origin moves

NEW PARAMETERS 1.5
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Jitter
Coordinate Space