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2-channel shader, simulates lava breaking through stone. The glow of the lava needs to be adjusted, when applied to objects of a different size. Different states of lava¥s breakthrough can be reached by changing the marble-shaders value in the relief and genlock-channel.
Attention: This shader is optimized for XL 5.2. Due to a change in the marble shaderin the 5.2 Update, the look in SE is a bit different, but also very nice.
all procedural shading - ie those from the C4D cd - so just the file supplied here (pt) |
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